What is Dungeons and Dragons?
The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the first fantasy roleplaying game, in which players are characters in an ongoing fantasy story. This new kind of game has become immensely popular over the years, and D&D has grown to include many new ways to vividly experience worlds of heroic fantasy.
The core of D&D is storytelling. You and your friends tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more. You can also explore the world of Dungeons & Dragons through any of the novels written by its fantasy authors, as well as engaging board games and immersive video games. All of these stories are part of D&D. (Explanation from dnd.wizards.com)
What is an adventure or module?
An adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game. The term adventure is currently used by the game’s publisher Wizards of the Coast. Ready to take an adventure? Check out the titles below…
Adventure Guides
Tyranny of Dragons
Hoard of the dragon queen : tyranny of dragons / by Wolfgang Baur and Steve Winter
Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game – In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
The rise of Tiamat / by Steve Winter and Alexander Winter ; foreword by Wolfgang Baur
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game – The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
Elemental Evil
Princes of the Apocalypse : elemental evil
The first signs are always small:bandits on the roads, pirates on the Dessarin River, monster sightings throughout the Sumber Hills – all too close to the lands of civilized folk. To top things off, a delegation from the dwarven city of Mirabar has gone missing. Are these events all some bizarre coincidence, or is there a deeper reason behind them?
Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation? (A Dungeons & Dragons adventure for characters of levels 1-15).
Rage of Demons
Out of the abyss : rage of demons / story creators, Christopher Perkins, Adam Lee, Richard Whitters
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you. A Dungeons & Dragons® adventure for characters of levels 1–15
Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game. Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
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